﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using WiMo.Games.Drawables;

namespace WiMo.Games.GDIDisplay.Drawables
{
    public class LineList : SpriteShapeBase
    {
        public LineList()
        {
            ShapeType = ShapeType.LineList;
            CollisionShape = CollisionShapes.LineList;
            Mass = 1.0f;
            CoefRestitution = 0.0f;
            IsStatic = true;
            Origin = Origin.TopLeft;
        }

        public override void Render(IDisplay display)
        {
            display.Render(this);
        }

        public override void Dispose()
        {

        }
    }
}
